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A World at War

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A World at War

ONLINE RESOURCES

  • A World at War Support Site

  • PUBLISHED 2003
    DESIGNER Bruce Harper
    DEVELOPER Mike Shanovich
    ART DIRECTOR Rodger B. MacGowan
    MAP ART Mark Simonitch
    COUNTER ART Mark Simonitch
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $175.00
    Quantity:  

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    Product Rating: (4.77)   # of Ratings: 13   (Only registered customers can rate)

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    Showing comments 1-10 of 9
    1. Fabio on 12/29/2007, said:

    Very fine tuning of Avalon Hill's "Rise and Decline of the Third Reich". I like it very much!! Fabio Pellegrino
      (0 people found this comment helpful, 0 did not)
    2. William on 12/7/2007, said:

    I've played every descendant of Avalon Hill's "Rise and Decline of the Third Reich". "A World at War" is a very deep experience and recreates the hard, high-level choices faced by the various combatants, rewarding decisions based on sound strategic thinking. The level of support provided by the website, Yahoo! group, (including the lead designer) is also phenomenal.
      (0 people found this comment helpful, 0 did not)
    3. Brian on 12/6/2007, said:

    absolutely brilliant reconstruction of the whole 2nd world war at strategic/tact level including national research and diplomacy ,been evolved fom third riech in late 70`s with online communnity supported by game designers free PBM.software available online a absolute must buy to any serious boardgamer
      (2 people found this comment helpful, 0 did not)
    4. Christopher on 12/6/2007, said:

    A fantastic simulation of the entire Second World War featuring every campaign from a strategic POV, covering the economic, logistical, diplomatic, and technological considerations of each Major Power. This game has a great following, with newcomers able to receive answers to their questions from the designer and a devoted following very quickly online.
      (2 people found this comment helpful, 0 did not)
    5. Clint on 12/6/2007, said:

    Captures the unique feel of each nation, and the tough decisions they faced, better than any WWII game I have played. This game is right on the sweet spot between fun and simulation.
      (1 people found this comment helpful, 0 did not)
    6. James on 12/2/2007, said:

    This game is terrific following. It has an active community on the web and at conventions. It is supported worldwide. AWAW has a forum for players to ask questions, a website to assist PBeM, an online ranked ladder, and insight into Gathering Dotrm, a pregame to AWAW that is in development.
      (5 people found this comment helpful, 0 did not)
    7. Markus on 11/3/2007, said:

    A game that makes sense. A very rich experience, well worth the learning. Very active community (see www.aworldatwar.com and www.warplanner.com).
      (5 people found this comment helpful, 0 did not)
    8. James on 10/26/2007, said:

    Best WW2 strategic game. Expands and improves AH's "Advanced 3rd Reich" and "Rising Sun". I've also played the "new" third reich from another company, and that design definitely shows its age compared with this one.
      (6 people found this comment helpful, 0 did not)
    9. Steve on 10/22/2007, said:

    By far, my favorite wargame of all time. Based on AH design. Excellent design.
      (7 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 9

    A World At War is based on the award-winning Advanced Third Reich/Empire of the Rising Sun gaming system. A World At War is a grand strategy game that lets the players find out for themselves what might have happened if:

    • Germany had tried to execute "Sea Lion," the invasion of Britain
    • Admiral Raeder's Mediterranean strategy had been adopted and the British position in the Middle East had crumbled
    • "General Winter" had not come to the aid of the hard-pressed Russian armies in late 1941
    • The Battle of the Atlantic had been won by Germany
    • War had broken out between Russia and Japan in 1941 or 1942
    • Japan had avoided disaster at Midway in 1942 and instead invaded Australia or India
    • Japan had knocked China out of the war
    • The Western Allies had failed to develop the atomic bomb, but Germany had
    • and YOU had been in command.

    A World At War completes the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting have resulted in a polished, proven game, which includes the following innovations:

    • named ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey, and other famous ships
    • naval construction rules which allow major powers to build the navy they think will suit their strategic requirements
    • mobilization rules which allow major powers to tailor their army and air force pools to meet their needs - provided they anticipate them accurately
    • oil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp
    • simplified diplomatic rules which allow minor countries to align themselves with various major powers
    • and more intuitive Combat Results and Attrition Tables
    • plus additional terrain on both the European and Pacific maps.

    A World At War includes a dozen campaigns or scenarios, ranging from the introductory "Battle of the Atlantic" and "Barbarossa" scenarios up to separate European and Pacific Campaign Games. Dedicated gamers will be hard-pressed to resist the testing their luck and skill by taking on the biggest campaign game: the entire war in Europe and the Pacific. Scenarios include Campaign game covering: Global War, European Theater, Pacific Theater, Global War (historical), European Theater (historical), Pacific Theater (historical), plus, Battle of the Atlantic, Barbarossa, North Africa, Coral Sea, Midway, and Leyte Gulf.
     
    2,800 full-color die-cut counters.
    Four 22"x30" full-color mapsheets
    OTHER
    • 12 Player Aid Cards
    • 196-page Rulebook
    • 72-page Status Sheet booklet
    • 24-page Research and Diplomacy booklet
    • 24-page Scenario booklet
    • 8 six-sided dice
    TIME SCALE 3 months per turn
    MAP SCALE 60 miles per hex (Europe); 100 miles per hex (Pacific)
    UNIT SCALE Corps or Divisions, air wings and squadrons, individual ships and naval squadrons
    NUMBER OF PLAYERS One or more