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Clash of Giants

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Clash of Giants

COMPONENTS
  • 264 full-color counters
  • Two 22"x34" full-color mapsheets
  • 8-page Rulebook
  • 12-page Battle Book
  • 2 Player Aid cards
  • One 6-sided dice

    ERRATA

    ONLINE RESOURCES

  • Cyberboard Gamebox for The Marne , by H. Michael Arrighi
  • Cyberboard Gamebox for Tannenberg , by H. Michael Arrighi

  • PUBLISHED: 2001
    DESIGNER: Ted Raicer
    DEVELOPER: Steve Kosakowski
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $50.00
    Quantity:  

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    Clash of Giants II

    Paths of Glory

    The Great War in Europe: Deluxe Edition
     




    Product Rating: (3.79)   # of Ratings: 14   (Only registered customers can rate)

    (Only registered customers can rate)

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    2 - Bad
    3 - OK
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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-10 of 9
    1. Charles on 5/10/2008, said:

    Fun and fast. It should have been printed in Command Magazine.
      (0 people found this comment helpful, 0 did not)
    2. Scott on 1/3/2008, said:

    One of the best introductory games ever invented. With a low counter count, and multiple objectives Tannenburg is always a very tense match between two players. This is also a wonderful game to play solitaire. Oh...the game on the Marne is great as well! Simple mechanics, yet compelling gameplay!
      (0 people found this comment helpful, 0 did not)
    3. Ola on 11/3/2007, said:

    Simple and fast playing which is good. Lacking in chrome and detail perhaps which is the price for the above mentioned pros. Tannenberg is very hard for the german player. Sofar the historical result has not been replicated by us. Marne is more balanced in my opinion. I hesitated between a 3 and 4, but fast playing games are also neccecery when time is in short supply.
      (0 people found this comment helpful, 1 did not)
    4. John on 10/19/2007, said:

    I like the Marne a bit more than Tannenberg
      (0 people found this comment helpful, 1 did not)
    5. Rick on 10/16/2007, said:

    The '5' is for Tannenberg - one of the great hex & counter games of the last 10 years, and mostly under appreciated...
      (1 people found this comment helpful, 0 did not)
    6. Ville on 10/9/2007, said:

    A fast and simple enough system for quick learning and playing. It might not repeat history unless the players make the same stupid mistakes as the historical leaders, but both games are very competitive and fun to play. Tannenberg is still one of my favorite WWI games and The Marne is not bad either.
      (1 people found this comment helpful, 0 did not)
    7. Andrew on 10/2/2007, said:

    My rating applies to Tannenberg. The Marne gets a 3 in my book.
      (0 people found this comment helpful, 1 did not)
    8. Carl on 9/26/2007, said:

    Fun, but the game do not seem to be recreating much history.
      (0 people found this comment helpful, 1 did not)
    9. Dr. Philipp on 9/25/2007, said:

    Excellent fun, but the Tannenberg part is just not Tannenberg.
      (0 people found this comment helpful, 2 did not)
    Showing comments 1-10 of 9

    Clash of Giants contains two separate games (both using the same basic system) covering the two most famous battles of the opening phase of the First World War. Tannenberg was the German victory that halted a Russian offensive into East Prussia and destroyed the Russian 2nd Army. The Marne was the climactic battle of Germany's attempt to defeat France in the war's first six weeks. Arguably a tactical draw, it was a strategic defeat for the Germans as their armies recoiled from the gates of Paris.

    Designed by eight-time Charles S. Roberts award winner Ted S. Raicer (whose most recent game was GMT's Paths of Glory), and developed by Krieg designer Steve Kosakowski, the Clash of Giants system is intended to emphasize playability while still providing players with proper historical feel. The games focus on the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll.

    Clash of Giants includes the standard and exclusive rules (including rules for Paris Taxis at the Marne and Geman wireless intercepts at Tannenberg), two full size large-hex maps, two player aid cards, and 264 large counters. Units are divisions and brigades.

    Simple but not simplistic, Clash of Giants has a unique combat system based more on a unit's training, equipment, and morale than numbers. In Tannenberg, the victory conditions force both sides to take risks - and the German player will have to use every advantage to avoid being crushed by superior Russian numbers. At the Marne, the Allied player will first have to successfully disengage and rally his French and British armies, before turning to deliver a powerful counterattack. (But don't forget that the Germans can win instantly if they take Paris!)

    The two battles in Clash of Giants are similar in size and complexity to GMT's Saratogaand Brandywine games on the American Revolution. Both are good for solo or competitive play. The Marne (which contains an Allied Counterattack scenario in addition to the full campaign) can be played in an afternoon. Tannenberg can be completed in a couple of hours, making it the perfect game when time is short.


    Game Features

    TIME SCALE 1-2 days per turn
    MAP SCALE 4.5/3.3 miles per hex
    UNIT SCALE Divisions and brigades
    NUMBER OF PLAYERS One or two
    Designed by Ted Raicer