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Great Battles of History → Lion of the North

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Lion of the North

COMPONENTS
  • COUNTERS: 480 full-color two-sided counters, including: 17 full-color two-sided 1x1/2" counters representing heavy infantry (pikemen), 24 full-color two-sided 5/8" counters representing tercios
  • MAPS One full-color 22x34" mapsheet and one full-color 17x22" mapsheet
  • 32-page Rule Book
  • 16-page Scenario Book
  • Optional Rules Sheet -- including Frenzied Units, Exploding Guns, and the Death of Gustavus
  • Three different 8.5x11" Player Aid Cards One 6-sided die
  • One 10-sided die


  • PUBLISHED 1993
    DESIGNER Mark Herman and Richard Berg
    PROJECT EDITOR Gene Billingsley
    ART DIRECTOR Rodger B. MacGowan
    MAP ART Mark Simonitch
    PACKAGE DESIGN Rodger B. MacGowan
    AWARDS CSR: Best Wargame Graphics 1993


    Price: $50.00 
    Quantity:  

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    Product Rating: (3.20)   # of Ratings: 5   (Only registered customers can rate)

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    Showing comments 1-2 of 2
    1. James on 10/11/2007, said:

    Overtaken by Ben Hull's games system
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    2. Ola on 9/24/2007, said:

    I played this a few times in 1994. I thought the system was rather cumbersome and slow. It feels a a 3 rating. But then agains it is on Gustavus Adolphus and Breitenfeldt and Lutzen and I am Swedish so I cant give it less than a solid 5 for the subject. Evens out to a 4. Since the system is very popular I think I might give it new run and perhaps revaluate it.
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    Showing comments 1-2 of 2

    Paracelsus' prediction was dire ... Germany would be torn by fire and sword, brought to near destruction, until there would arise from a distant, northern land, a golden beast who would save them ...

    The war for minds and souls had been raging for ten destructive years when the vaunted, virtually undefeated Catholic army of the Hapsburg emperor and his allied German states looked across the gentle valley of Breitenfeld directly into the blinding rays of the dawn of modern warfare. By the end of the day, Tilly's lumbering army lay smashed beyond redemption, the victim of rapid-firing artillery, fast-moving infantry and hard-charging cavalry. The prediction had come true: Breitenfeld signaled the ascendancy of Gustavus II Adolphus, King of Sweden, the Lion of the North.

    Lion of the North is the third volume in GMT's heralded Great Battles of History Series. The Thirty Years' War signaled the dawn of modern warfare ... a return to the supremacy of linear tactics, drill and discipline, to what some historians call "the return of the legion." Lion of the North represents two of the most famous battles of that period:

     Breitenfeld, 1631: Swedish linear musket-pike brigades against Spanish-system tercios ... Polish-style saber charges against pistol-firing caracolers ... non-moving, slow-firing gigantic cannons against grapeshot-spewing regimental pieces that seem to move as fast as the cavalry ... all in the battle that announced that 1200 years of Macedonian-style phalanx fighting was dead. However, Gustavus' army is saddled with a left wing of Saxons whose main ability if flight. Can Tilly's huge tercios smash the Saxons and turn in on the cavalry charge, sweep the gallant Pappenheim off the field, and save the day?  Lutzen, 1632 The highly capable Count Wallenstein has revamped the Imperialist/Catholic army. Their infantry is more linear, and their black-armored cuirassiers, under the "sinister" Piccilomini, Duca d'Amafli have been instructed to charge with the sword. In a heavy fog, the Swedish army of Gustavus, reduced by marching and fatigue to a shadow of its former self, approaches the Catholic position, well-deployed behind a ditch lined with musketeers and with flanks anchored by a treacherous stream and a burning, walled city. But Gustavus still has his salvo-firing infantry, his crack Finnish and Smalander cavalry regiments, his pounding artillery, and, most of all, himself. Can Gustavus avoid his historical fate -- death? ... Can the redoubtable Pappenheim arrive in time with his cuirassiers and axe-swinging Croats? ... Will the fog save the Imperialists? ... Or will Gustavus smash Wallenstein and march on Vienna?

    Game Features

     
    • The Great Battles of History Smooth-Bore Fire Table, used in all versions of the game series.
    • New, extensive cavalry rules, including caracole and charge/counter-charge.
    • Artillery Barrage, Rigid vs. Ragged Lines.
    • Croatian Cavalry, axe-wielding in-fighters, dragoons, commanded musketeers, and more.
    • New Shock rules that simulate the combined powers of shot and pike.
    • Fire Rates, individual weapon types and the line-smashing Salvo and Double Salvo.
    TIME SCALE 30 minutes per turn
    MAP SCALE 100 yards per hex
    UNIT SCALE 100 men per strength point
    NUMBER OF PLAYERS One to four