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Non-Series Games → The Spanish Civil War - Reprint Ed.

The Spanish Civil War - Reprint Ed.

COMPONENTS: One 22x34" full color map
3 full size counter sheets
3 full color Player Aid Cards
Rule Booklet
Play Booklet
2 six-sided dice

LIVING RULES

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DESIGNER: Javier Romero
DEVELOPER: Andrew Young and Kevin Bernatz
COUNTER & MAP ART: Charles Kibler
PRODUCERS: Tony Curtis, Andy Lewis, Gene Billingsley, Rodger MacGowan, & Mark Simonitch
ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan


Regular Price: $60.00
 P500 Price: $40.00 
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Product Rating: (4.69)   # of Ratings: 13   (Only registered customers can rate)

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Showing comments 1-9 of 9
1. Peter on 3/5/2011, said:

If you want to wargame the Spanish civil war, and you haven't bought this game, buy it! It is that good. I've studied the campaign for university, played Europa's version of the Spanish civil war, but for looks, playability and sheer enjoyment, thanks to the genius of Javier Romero the team at GMT have scored a perfect 10. About as perfect as a boardgame can get.
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2. Alvaro on 2/28/2011, said:

An engrossing, nicely designed game with a lot to offer, including shorter campaign scenarios if you lack time to play the full 19-turn war. Spanish or military history buffs will enjoy it even more, as the design incorporates a wealth of historical detail about the conflict. There is even a fun “What If” scenario that imagines a German invasion of the Spanish peninsula during WWII. One thing to consider before purchasing: the game will move slowly until you get the hang of all the rules, which might be daunting to first-time or casual strategy wargame players. And the instructions could do a better and more concise job of explaining certain things, like lines of supply. Once you’re familiar with the flow of the game, however, the variety of its scenarios, strategies and outcomes will keep you happily engaged for many hours.
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3. Antonio Musco on 2/15/2011, said:

Precioso, ya era hora de tras varios juegos inmersos en esta temática hubiera uno que recogiera de lo mejorcito de todos ellos y generara tanto ilusión entre los jugadores.
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4. Martí on 2/4/2011, said:

This is a easy to learn and historically correct wargame about SCW. You can read my review on BGG: http://www.boardgamegeek.com/thread/613171/review-of-the-game
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5. Everett on 1/26/2011, said:

As a participant in GMT Games' P500 project, I made sure to put in a vote for this game early in 2010 and was finally rewarded with my own copy in December 2010. It was definitely worth the wait. The bloody 1936-39 conflict is a fascinating subject for me, for it was a clash of ideologies between right and left (in game terms the Nationalist and the Republican factions) and an opportunity for future WWII combatants to test weaponry and tactics, therefore a very diverse array of men and machines took part in the fight. This boardgame, using a standard hex-based map of the Iberian Peninsula and a whopping 528 cardboard-cut counters, does a masterful job of simulating the strategic level of the war via the event chits and the counter mix itself, and I hightly recommend it for the detailed research put into its design. For example, on the side of the Republic there are the Anarchist, Socialist, Communist, Basque, and other miscellaneous forces, many of whom do not cooperate well with each other. The game has the unique mechanism of initially presenting these units as "columns," ad-hoc fighting groups of varying size. After a certain number of turns, you can flip over these counters to their reverse and they instantly became EPR brigades or divisions with improved combat abilities, while some counters are permanently withdrawn (the Republic's leadership strove to mold the various groups into a single regular army, the People's Army of the Republic or EPR in Spanish acronymns, with varying degrees of success). The Republican side will also receive units representing the International Brigades, Soviet supplied tank and air support, and even an armored train. On the side of the Nationalists, their own columns at the start of the game tend to have higher combat values, owing to the better quality of NCOs and junior officers, and the superior training and combat experience of the professional "Colonial" units, i.e. the Moroccans and Spanish Foreign Legion. The Nationalist player too will eventually withdraw column counters for formal brigade and division counters, with even higher combat ratings, as well as receive the German Condor Legion units and Italian "volunteers" and upgraded air support. Even the "Flechas Negras" (Black Arrows) are present, a mixed brigade of Spanish and Italian personnel, along with their brethren the Blue and Green Arrows. Therefore, as one plays the full campaign game (19 turns), you can see the evolution of forces on both sides and how they impacted combat operations and options. The Victory Point system is driven by Republican morale level (RML). The more Republican strongholds the Nationalists capture, the lower the RML. Conversely, capturing "Nationalist" cities such as Zaragoza or Oviedo will boost the RML. As has happened historically, at the start of the full campaign there is a "Northern" Republican zone consisting of Asturian, Basque, and Santander forces, surrounded by Nationalist territory. Madrid is dangerously pressured by Nationalist troops, and capture of the capital city in the 1st six game turns will give the Nationalists a "sudden death victory." However, Madrid's defenders will hang on to the city fanatically (!No Pasaran! rule), providing a favorable 2 column shift on the combat results table (for example, a 4:1 odds attack instead becomes a 2:1 odds attack on the chart). On the other hand, the besieging Nationalist forces are deployed in mountainous terrain and will be hard to dislodge. In fact, the rugged terrain of Spain is very evident throughout the map, and one can see for example why it was so difficult to mount an offensive along the Ebro river, even with carefully husbanded resources. As I mentioned the event chits earlier, these are all historical events. Each turn each player pulls one chit from his pool during his action phase, such that these key events can happen at times other than strictly historically, leading to potentially unusual and interesting results. For example, some chits call for mandatory offensives toward certain areas. This reflects the huge political and propaganda importance of certain targets in the context of the times, and allows for some constraints on a player's ability to operate with 20/20 historical hindsight. Mandatory offensives can frustrate carefully laid plans, but need not necessarily derail them. Thorough planning and the accumulation of adequate reserves indeed can be key to making serious breakthroughs, and yet one shouldn't be too timid to take losses either. All in all, this is a very well thought out game that rewards both the Spanish history buff and the serious wargamer who seeks to learn more insights about this period. The rules are not too complex and the player aid charts are also very handy.
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6. Thomas M. on 1/15/2011, said:

A very easy to learn and fast playing operational wargame.
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7. Manuel on 12/14/2010, said:

A la espera de tener el producto final en mis manos y tras leer el reglamento parece, a priori, un excelente juego. Espero con impaciencia probarlo como se merece.
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8. Fernando on 11/20/2009, said:

Me place encontrar un juego sobre la guerra civil española en GMT, y de esta calidad tras leer el reglamento... espero que el siguiente paso sea encontrar algún título en castellano de esta compañia,quizás este.
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9. Gregorio Avelino on 5/14/2008, said:

Magnifico juego y diseñador, es de agradecer que se trate desde gmt el tema de la guerra civil española, felicidades.
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Showing comments 1-9 of 9

The Spanish Civil War is one of the more interesting conflicts of the last two centuries, yet one is challenged to find a broad selection of modern game designs covering its range and scope. This overlooked conflict, the prelude to WWII, is now simulated in The Spanish Civil War, 1936-1939 (TSCW).

TSCW is a 2-player, medium complexity game simulating the struggle between Republican and Nationalist forces in Spain. The players take on the role of one of the two combatants in the conflict marshaling their forces towards victory. Initially, the game progresses in monthly turns from July of 1936 and changes to bi-monthly turns in November of 1936 through the end of the war in April of 1939.

TSCW uses an interesting Morale Scale that provides the determination for victory or defeat. The Republicans begin the conflict in control of the government and with a secure Morale Level. The Nationalists can win the Campaign if they can bring this ML to below 30 points by the end of the March-April 1939 turn. It is in the control (or loss of control) of the Spanish countryside (namely the towns and cities of Spain) that increases (or decreases) the Republican Morale Level. In addition, Event Chits describing actual political and military events may also add or decrease the Morale Level. But take heed, Republic Players, should Madrid fall to the Nationalists during the initial turns, victory will be theirs!

Game play is designed to be fast with traditionally understood and accepted concepts. Unit scales evolve during the game (as they did historically) through the Withdrawals and Conversions mechanic. They range from undisciplined Columns (a mix of police, army, paramilitary, volunteers, etc.) to fully outfitted Regular Army Divisions. TSCW offers players a wide range of different scenarios including a WWII What-If? German invasion of Spain.

 


TIME SCALE 1 or 2 months per turn
MAP SCALE
45 km (28 miles) per hex
 
UNIT SCALE Battalions, Brigades, Divisions
NUMBER OF PLAYERS 1-2