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2010 Releases → Paths of Glory, 5th Printing

Paths of Glory, 5th Printing

COMPONENTS

NOTE: The Fourth and Fifth printings (2010 and 2013 Reprints) include a Mounted Map, Thicker Counters, and a thicker Box.

  • 316 full-color die-cut counters
  • One 22x34" full-color mapsheet showing most of Europe and the Near East
  • 110 Strategy Cards
  • 28-page Rule Book including sample game replay (17 pages of actual rules)
  • Two Player Aid Cards
  • PoG Counter Manifest Counter Manifest [1.58 Mb pdf]

    AWARDS

    • CSR: Best Pre-WWII Game1999
    • CSR: Dunnigan Award for Design and Playability to Ted Raicer 1999
    • Games 100: Best Historical Simulation Game 2001

      ERRATA

    ONLINE RESOURCES: REVIEWS:

  • PUBLISHED: 1999, 2004, 2007, 2010
    DESIGNER: Ted Raicer
    DEVELOPER: Andy Lewis
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    CARDS & COUNTER ART: Mark Simonitch
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Regular Price: $60.00
     On Sale For: $42.00 
    Quantity:  

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    Product Rating: (4.75)   # of Ratings: 57   (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-10 of 21 (Next 10) Click Here to see all comments
    1. Mario on 5/22/2014, said:

    Great game.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    2. Chris on 5/3/2014, said:

    Top notch game! I really enjoyed this one. Definitely a bit weird as far as realism. But as a game it is great! Plays better if players are of equal skill. I have even enjoyed this solo.
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    3. Andrew on 11/28/2013, said:

    This is a fantastic game with tense decisions on how to use resources (cards) and how to carry on with a two front war. Although a more steep learning curve than other games, having someone else who knows the game teach you is the fastest way to get acquainted with the rules. Highly recommended.
    Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
    4. Scott on 10/8/2012, said:

    Nothing much more to add...A wonderful game!!!
    Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
    5. Gary on 8/15/2012, said:

    Interesting period to game and very nice card events.
    Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
    6. Michael on 11/19/2011, said:

    I don't think it's aged particularly well, but PoG can make a serious claim to being the most important conflict simulation game published in the 1990s.
    Was this comment helpful? yes no   (1 people found this comment helpful, 3 did not)
    7. John on 10/18/2011, said:

    This game is excellent!
    Was this comment helpful? yes no   (1 people found this comment helpful, 3 did not)
    8. Tom J. on 4/4/2011, said:

    First decent WWI game ever made; there may be better that followed, but this one helped revitalize interest in the topic.
    Was this comment helpful? yes no   (2 people found this comment helpful, 1 did not)
    9. Koenraad on 12/2/2008, said:

    No wargamer can call himself a wargamer without having played this one : a must !
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    10. Eric on 10/29/2008, said:

    Best WWI game on the market, plus it could be THE best CDG available. It does take a long time to play, but it is worth every minute. This was a ground breaking design.
    Was this comment helpful? yes no   (5 people found this comment helpful, 1 did not)
    Showing comments 1-10 of 21 (Next 10) Click Here to see all comments

    They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

    Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful "place in the sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war "to end all wars." Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.
     

    Game Features

     
    TIME SCALE 3 months per turn
    MAP SCALE Point-to-Point
    UNIT SCALE Armies and Corps
    NUMBER OF PLAYERS Two