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2012 Releases → Twilight Struggle Deluxe Edition - 2012 Reprint

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Twilight Struggle Deluxe Edition - 2012 Reprint

COMPONENTS: LIVING RULES DELUXE EDITION ONLINE RESOURCES: PREVIOUS EDITIONS ONLINE RESOURCES: AWARDS:
  • Charles S. Roberts Award for Best Modern Era Boardgame 2005
  • The International Gamers Award for General Strategy, Two Player 2006
  • The International Gamers Award for Historical Simulation, 2006
  • The Boardgamegeek, Golden Geek Award for Best Wargame 2006
  • The Boardgamegeek, Golden Geek Award for Best 2 player game.
  • Nominee Games Magazine Best Historical Simulation 2007
  • Nominee Origins Awards Historical Boardgame of the Year 2005
REVIEWS:

PUBLISHED: 2005, 2006, 2008, 2009
DESIGNER: Ananda Gupta & Jason Matthews
ART DIRECTOR: Rodger B. MacGowan
MAP, CARD, & COUNTER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $60.00 
Quantity:  

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Product Rating: (4.82)   # of Ratings: 102   (Only registered customers can rate)

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Showing comments 1-10 of 40 (Next 10) Click Here to see all comments
1. Adam on 2/6/2014, said:

Amazing. Fun even when you lose.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
2. Robby on 11/29/2012, said:

Love this game. Not hard to learn but it takes time to master.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
3. Sven on 6/22/2012, said:

Actually my first wargame but it blast me away. Really epic game in every aspect from rules to material quality. Outstanding product.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
4. Cintya on 2/29/2012, said:

Excellent quality! I picked the slowest shipping option to Japan (estimated 4-8 weeks) but it arrived within a week! Very impressed :)
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5. Judograal on 4/25/2011, said:

Excellent game. Great quality!
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
6. David on 4/10/2011, said:

Great game with a lot of historical flavor. Maybe too much random chance for some people, though. Currently I have 13 wins / 2 losses, so I'd like to think skillful play is more important than luck! ;-)
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7. derek on 2/12/2011, said:

By helping me convert my wife to GMT games such as Combat Commander, Paths of Glory and Sword of Rome I would give this game a 6. Easy to teach and play. Great mechanics and card outcomes. Very Good.
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8. Marc on 11/10/2010, said:

One of the best two player games around!
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9. Barry on 10/20/2010, said:

Great game. It really imerses you with a feel for the time period. It does not have battles and sieges that you find in other CDG's such as Wilderness War. Instead, the game focuses on the unrest and uncertainty in alliances that was the crux of the cold war. BK
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10. Tony on 10/6/2010, said:

Great 2 player game. Easy to learn.
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Showing comments 1-10 of 40 (Next 10) Click Here to see all comments

TWILIGHT STRUGGLE is my all-time favorite game. It is a brilliant first design by the team of Jason Matthews and Ananda Gupta. It takes the card-driven genre of games like WE THE PEOPLE, HANNIBAL; ROME VS. CARTHAGE, and WILDERNESS WAR to its highest peak. Every game is different and the game gets better and better as you become more familiar with the individual cards. You are surprised as hidden combos are revealed game after game. Every turn is filled with tension as you try to figure out the best way to play the hand of cards you've been dealt. Gaming simply doesn't get any better than thi
s.
- Alan R. Moon
 
On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War.  That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history.  Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism.  We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States.  Overnight, the face of Europe had changed.  Suddenly, all things were possible.

That was now 23 years ago.  Sadly, we all learned that the end of the Cold War was not "the end of history."  Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place.  Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.



 

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of  that earlier era.  Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945.  Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.  We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of  its most iconic statesmen:

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy

 
Components:
  • Heavy duty 9 x 12 x 2 inch box
  • Mounted map with revised graphics
  • Two double-thick counter sheets with 228 counters
  • Deck of 110 event cards (increased from 104)
  • Revised rules and player aid cards
  • Two six-sided dice

Game Features

TIME SCALE approx. 3-5 years per turn
MAP SCALE Point-to-point system
UNIT SCALE Influence markers
NUMBER OF PLAYERS 1 - 2