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2010 Releases → Normandy '44 - Reprint

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Normandy '44 - Reprint

COMPONENTS

  • One 22x34 inch full-color map
  • 2 countersheets (9/16")
  • 32-page Rulebook
  • 5 Player Aid cards
  • 1 6-sided die
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PUBLISHED 2010 ORIGINAL GAME SYSTEM DESIGNER Mark Simonitch
DEVELOPER Kevin Bernatz
ART DIRECTOR Rodger B. MacGowan
MAP ART Mark Simonitch
COUNTER ART Mark Simonitch
PACKAGE DESIGN Rodger B. MacGowan
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $55.00
 P500 Price: $38.00 
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Product Rating: (4.67)   # of Ratings: 12   (Only registered customers can rate)

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Showing comments 1-9 of 9
1. Robby on 11/29/2012, said:

Very good game, easy to get in to. If you're interested in the history of Normandy, then this game is recommended.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
2. Scott on 10/8/2012, said:

Very interesting treatment of the Normandy battles. Not as simple as June '44, or as big as the Battle for Normandy, but within the niche of a single map Normandy game it excels. I especially appreciate the little touches that help with setup (hexes with counters are in bold). Beautiful map that demands to be played upon!
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3. Gary on 8/15/2012, said:

Great game and very playable
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
4. Tim on 6/7/2012, said:

Looks fantastic, huge fan of Simonitch's other operational level game. But...could we PLEASE have a deeper box. I have several GMT releases that are straining at the seams to contain boards, counter trays, sleeved cards, etc.
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
5. Ola on 6/22/2011, said:

The system used is great. Easy to play and still with enough chrome to make it feel unique. While there is not much room for manoeuvre in Normandy and it tends to boild down to attrition, as it actually did historically, it is fun to play and well balanced. Excellent!
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6. Michael on 11/14/2010, said:

just played this game over the weekend w/ my brother. the game is very playable, even for the germans. rules make sense, especially combat shifts for armor effects, shore bombardment (as force multipliers). rules are an easy read, set up didn't take too long, and the counter density was about right.
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7. peter on 8/22/2010, said:

easy to play. nice rule book. beautiful map and counters. simplified beach invasion and airborne rules get you into the meat of the game fast. minimal die rolls, good crt. excellent play balance. a good buy for the money. wargaming fun the way it should be. worthy of a grade of A.
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8. Robert (Skip) on 6/9/2009, said:

I was given an opportunity to playtest Normandy '44. I found the game system clean and fresh without tons of special rules to simulate the campaign. The rules were easy to read, understand and play. I'm excited to see this game come out and it should be my favorite D-Day game.
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9. Todd on 2/20/2009, said:

This is the historical feeling, yet playable Normandy game you have been looking for. Mark did a good job in designing a game where the players have options during combat and in how to achieve victory. As the German, your front will be saved over and over by reinforcements arriving just in time. Good excitement level, and both sides have plenty of units to maneuver. Could be a classic.
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Showing comments 1-9 of 9

Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.


Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.

The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.

The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.


Illustrated Samples:
At Start Situation

A picture at the end of turn 3 (June 8th) of a playtest game. In the Utah beach area the American forces have just taken Crizbecq battery and are closing in on Carentan. The 29th and 1st divisions are pressing south towards St. Lo against dwindling German forces.

In this view (end of Turn 3, British sector) the British have closed up to Caen but will find further progress difficult in the face of the 12SS and the 21st Panzer Division. Elements of both panzer divisions are causing havoc in the British 6th Airborne sector. Over to the west the depleted 352nd and 716nd divisions are trying to delay the battered British 50th division and its supporting 8th Armored Brigade.

 


 

Game Features

TIME SCALE 1 day per turn
MAP SCALE 3.8 km per hex
UNIT SCALE

Battalion, Regiment, and Brigade

NUMBER OF PLAYERS 1-4