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Blackbeard: The Golden Age of Piracy

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Blackbeard: The Golden Age of Piracy

SneakPeeks

Here are pdf files of all the Blackbeard Port Grids, courtesy of Tom Russ. Feel free to download, print, or copy these as necessary for personal use.

  • 2-Player Port Grid [30 Kb pdf]
  • 3-Player Port Grid [31 Kb pdf]
  • 4-Player Port Grid [30 Kb pdf]
  • 5-Player Port Grid [32 Kb pdf]

    Note: All samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images.




  • Price: $55.00
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    Product Rating: (4.67)   # of Ratings: 6   (Only registered customers can rate)

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    Showing comments 1-10 of 4
    1. zachary on 5/16/2008, said:

    Having not played the original, I came to the game seeking 'constant interplay', historical aspect, and the knowledge that GMT will do a darn good job of the art work and mechanics. I open the box and was most certainly not dissapointed. Everything was sturdy and colourful (well, thematic at the very least), and of course, bags! The rules left me scratching my head for the first half hour of pouring over them, but once you latch onto the fact they are 'wordy versions' of some common-sense rulings, the game sorted itself out. I am very pleased there is even a solitaire option! Kudos to all!
      (0 people found this comment helpful, 0 did not)
    2. Antony on 5/15/2008, said:

    Very good revision! Congratulations for the excellent rulebook.
      (0 people found this comment helpful, 0 did not)
    3. Michael on 5/13/2008, said:

    Excellent revision of a great game! Played well out of the box with 5 players experienced with the AH version. Some confusion with the map; North Atlantic could be seen as adjacent to East Caribbean, but not a big deal.
      (0 people found this comment helpful, 0 did not)
    4. Todd on 9/25/2007, said:

    I have playtested this one several times. It is a very good game. Lots of interaction and fairly quick playing. Very thematic.
      (3 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 4

    One of the most popular, and successful, Avalon Hill games of the late 1980's was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions.

    Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved - Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard) - 23 in all, are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any players.

    Players represent individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds. Seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.

    And while the player is doing this, all of the other players, at the same time, are playing their cards and seizing opportunities to stop the pirates. There is a constant interplay among players, and you never know what is going to happen when you set out to do something.

    We've simplified movement (no more hexes) and ship battles, w'eve expanded the use of Royal Navy warships, we've even added individual hostages! (Yes, there is a "Governor's Daughter".)

    Here are some comments from the horde of playtesters - Blackbeard received the largest playtester request response of any game I have ever designed, both on Consimworld and The Boardgame Geek - that have been swabbing the cardboard decks for several intense and inventive months:

    "I do like it- moves fast, improvements such as ease of placing ships a help, love the anti-pirate possibilities." (Katharine Bartlett)

    "The original Blackbeard was a flawed success. The new version has addressed all these concerns and improved game play while streamlining the mechanics (no mean feat) . . .the new rules make teaching the game fairly painless. The elimination of 'Game turns' while introducing anti-pirate actions has worked out very well. Instead of sitting around waiting for their next turn, players are required to pay attention to what everyone else is doing and pounce on any opportunity that arises to 'mess' with their opponents' plans. . . . The game came in under three hours. Play was, as usual, fast and smooth. Originally, I was playing the game to test it. Now I want to continue to play it because it's a fun time." (David Klempa)

    "Mechanics are much tighter and there is a better balance between the differing strategies…Would we buy - yes by all three - amazing considering one is a pongo (Brit navy slang for an army officer)" (Kevin Grimsley)

    Blackbeard is designed for 2-5 players, along with specific rules for solitaire play. Playing time, as noted above, for a full game has been three hours.

    Game Components

  • 2 Decks of 110 marvelously illustrated cards
  • One 33"x22" era-evocative game-map
  • One sheet of counters, including doubloons
  • Rules
  • Ship Log Sheets
  • Play Aids

    Game Designer: Richard H. Berg
    Game Developer: Neil Randall