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Beda Fomm

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  • Sample Counters
  • Check out John's Consim Press Website for more information on and support for Beda Fomm.

    BONUS!! The first 200 orders of Beda Fomm are now sold out (along with the free GMT counter tray, courtesy of John Kranz and GMT Games). For the next 300 orders from us, starting June 16, 2010, John is including a duplicate set of counters! So now you can play your game and also keep a pristine countersheet for the future.




  • Price: $38.00 
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    BEDA FOMM

     

    Wavell in the Western Desert, 1941

    The Situation

    On December 9th, 1940, the British Western Desert Force launched their first offensive of World War Two, catching the Italian 10th Army completely off guard. Although greatly outnumbered, the British dominated by outmaneuvering the Italians with their superior armored vehicles. In the battles of Sidi Barani, Bardia, Tobruk, and Mechili, the Italian 10th Army had been soundly defeated but remained intact to defend the gates of Tripoli.

     

     

    On this, the 58th day of the offensive, the remaining operational tanks of 7th British Armoured Division and a small advanced detachment of men, guns, and armored cars are attempting to block the last escape route for the Italians.

     

     

    The Italians, yet unaware of the fast approaching Western Desert blocking force, will soon find themselves desperately racing against time to break through near the small village of Beda Fomm and escape into Tripolitania before it’s too late.

     

     

    The time is 1200 hrs, 5 February 1941

     

     

    The complete destruction of the remnants of the Italian 10th Army hangs in the balance.


    The Game

    Beda Fomm marks the triumphant return of one of the truly classic gaming gems originally released in 1979 by Game Designers Workshop during what many consider the heyday of traditional conflict simulation gaming. This fast-playing, operational-level game of the Battle of Beda Fomm represents a classic blend of simple gaming mechanics with nail-biting action suitable for solitaire or competition play.

    Game Features:
     

    · Exciting, all-new edition of this classic 1979 conflict simulation

    · Fast-playing, tense game situation playable in less than three hours

    · Three types of combat including barrage and antitank fire

    · Special rules cover unit morale, infiltration movement, interdiction, night turns

    Relive the drama as the British player, maneuvering your outnumbered but superior armored vehicles and supporting personnel and weapon units to cut-off and summarily destroy the retreating Italian forces. As the Italian player, you have strength in overall numbers, but your formations are brittle and are hampered by a lack of maneuverability in attempting to break through and escape complete destruction. Simple mechanics capture the flavor of desert warfare along with the unique qualities and characteristics of the opposing forces.

    This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before!

    Contents

    • One 22 x 34 inch full-color map
    • One 9/16 inch double-sided counter sheet (216 counters)
    • One 12-page Rulebook with Historical Notes
    • Two 6-sided dice
    • Boxed

    Game Scale

    • Time: 1 hour per daylight turn (6 hours per night turn)
    • Map: 1 mile per hex
    • Units: Battalions, Companies, Platoons, and Tank Groups (6-8 vehicles)

    Complexity: Low to Moderate

    Average Playing Time: 2-3 Hours

    Players: 1-2

    Suitable for Solitaire Play: High

    Credits

    • Game Design: Frank Chadwick
    • CP Edition Development: John Kranz
    • Package Art and Design: Rodger B. MacGowan and RBM Studios © 2010
    • Map, Counter Art and Design: Todd Davis © 2010
    • Map, Counter Art Editor: Mark Simonitch
    • Producer: John Kranz

     Price: $38