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Operational Series → Air Bridge to Victory

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Air Bridge to Victory

DESIGNER Gene Billingsley
ART DIRECTOR Rodger B. MacGowan
MAP & COUNTER ART Brent Mercer
RESEARCH & RULES Gene Billingsley
COVER ART Rodger B. MacGowan

ERRATA


Price: $30.00 






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"To capture and hold the crossing over the canals and rivers on the [British] 2nd Army's main axis of advance from about Eindhoven to Arnhem inclusive ... the [airborne] carpet is very long so it will be necessarily narrow. The essence of the business is to capture those bridges intact. And this will mean dropping as many men on the bridge as possible from the word 'go' ..."

-- Field Marshal Bernard Law Montgomery,
describing his plan, Operation Market Garden

At 1230 hours on Sunday, September 17, 1944, the U.S. 82nd and 101st Airborne, along with the British 1st Airborne, launched the greatest military gamble of World War II. The strategic prize was to outflank the German Rhine defense. Air Bridge To Victory is a battalion-level game focusing on this epic conflict.

  • Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
  • Bridge-blowing and repair
  • Initiative rules reflecting the ebb and flow of the battle
  • Easy to play introductory scenario
  • Tournament scenario highlighting the Battle for Arnhem
  • Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
  • Automatic Victory conditions that make each game different from the last

    TIME SCALE 1/2 day per game turn
    MAP SCALE One mile per hex
    UNIT SCALE Battalion
    NUMBER OF PLAYERS One to Four
    PLAYING TIME 5-20 minutes for introductory scenario; 2-3 hours for tournament scenario; 4-10 hours for campaign game