|
Non-Series Games → Battles of Waterloo |
|
|
Battles of Waterloo
DESIGNER Richard Berg
DEVELOPER Gene Billingsley
ART DIRECTOR Rodger B. MacGowan
MAP ART Mark Simonitch
COUNTERS Rodger B. MacGowan
- AWARDS
- CSR: Best Pre-WWII Game1994
- CSR: Best Wargame Graphics1994
- ERRATA
- ONLINE RESOURCES
COMPONENTS
- 480 full-color two-sided counters.
- Three 22x34" full-color mapsheets
- One 10-sided die
- 32-page Rule Book and Errata
- 16-page Scenario Book
- Player Aid Cards: Terrain Chart, Fire Table / Shock Table / other tables, Sequence of Play, Assault Resolution Procedure, Command Hierarchy Chart L'Armee du Nord, What To Do When You Pick That LIM
|
|
|
|
|
Quatre Bras Can Marshal Ney get II Corps into action and seize the road to Brussels, or will The Duke ultimately funnel enough reinforcements into the crossroads to stymie Napoleon's "Perfect Plan"? PLAYED ON ONE MAP
Ligny Can Napoleon destroy Blücher's army in one massive battle, so that he can turn and concentrate on les Anglais, defeating each army piecemeal? Or will the wily Prussian player wreak enough havoc on the French and escape with his army to fight again? PLAYED ON TWO MAPS
June 16 Combine Quatre Bras and Ligny into one giant battle and see whether you can figure out how to defeat two armies at once -- a great example of the use and limits of command. PLAYED ON TWO MAPS
Wavre Can you, as the Prussian III Corps commander, Thielmann, hold the river line against Grouchy from a possible link-up with Napoleon? PLAYED ON ONE MAP
June 18 This massive battle allows gamers to explore the full range of possibilities that ranged from Wavre to Mont. St. Jean, complete with variable entry for Grouchy. Does he finally "ride to the guns"? Great for multi-player gaming. PLAYED ON THREE MAPS
New Turn Sequence that elegantly integrates Command, Coordination and Control with play tension: the LIM (Leader Initiative Marker) system.
Lower-level command ability represented by Cohesion and Commitment.
Combined Arms approach to effective combat tactics.
Multi-tiered movement capabilities.
Grand Battery, Square, Cavalry Pursuit, Napoleon's Health, Special Chateau Defense rules and more.
The most exciting, colorful and playable Napoleonic system in years!
| TIME SCALE |
30 minutes per turn |
| MAP SCALE |
210 yards per hex |
| UNIT SCALE |
Regiment (Anglo-Allied and Prussian); Brigade (French) |
| NUMBER OF PLAYERS |
One to Four |
|