Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
2009 Releases → Dead of Winter

Click here to view larger image


Click here to view larger image

Dead of Winter

Components:

  • Four full-color, die-cut countersheets
  • Four 22x34" full-color mapsheets
  • One 10-sided die
  • Rule Book
  • Battle Book
  • Two 11x17" Player Aid Cards
  • One TEC Player Aid Card
  • One 2nd Disordered Card

PUBLISHED 2009
DESIGNER Dave Powell
SERIES DESIGN Richard Berg
DEVELOPER John Alsen
ART DIRECTOR Rodger B. MacGowan
MAP ART Charles Kibler
COUNTER ART Rodger B. MacGowan and Mark Simonitch
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $79.00
 On Sale For: $35.00 
Quantity:  

E-mail this product to a friend E-mail this product to a friend







Product Rating: (5.00)   # of Ratings: 2   (Only registered customers can rate)

(Only registered customers can rate)

1 - Terrible
2 - Bad
3 - OK
4 - Good
5 - Great
0% 50% 100%

Sort: New to Old RE-SORT COMMENTS:

Showing comments 1-1 of 1
1. thomas on 2/27/2011, said:

Two friends and I decided to play Hardee at High Tide, we've been playing these past few weeks and have had a great time. We've had only small hick-ups with rule carifications, but between GMT and R.Berg our question were answered promptly. thomas GBACW nut
Was this comment helpful? yes no   (8 people found this comment helpful, 0 did not)
Showing comments 1-1 of 1
Dead of Winter is Volume V in the Great Battles of the American Civil War series and depicts the battle of Murfreesboro; also known as The Battle of Stone’s River to Union Veterans. It is December, 1862. Far to the east, one Union army has been bloodily defeated at Fredericksburg. In the west, two major armies are set to grapple for control of Middle Tennesee. Perhaps one of the most evenly matched battles of the war, Murfreesboro/Stone's River pits the Federal Armyof the Cumberland under Major General William Starke Rosecrans against the Confederate Army of Tennesee captained by General Braxton Bragg.
 
This is the first major battle both men would fight as army commanders. Both armies number about 40,000 men, and each general plans to strike the enemy's right flank. Bragg strikes first, launching an early morning assault against the unsuspecting Union forces. The Army of the Cumberland learns the same harsh lesson about preparedness that the Army of the Tennessee learned after Shiloh. Though initially surprised and hard pressed, the Union army does not break. Rosecrans rises to the occasion and does an admirable job of directing, inspiring, and rallying his troops against fierce Confederate assaults. By the end of the day, at heavy cost to both sides, the Union army has been pushed back, but not defeated. Later, the battle ends with one last forlorn Confederate charge against the Union left. With both armies too exhausted to continue the fight, the Confederate Army of Tennessee retreats, leaving the field to the Union forces. 

 

The Great Battles of the American Civil War Series:

This series is one of the hobby’s longest lived design concepts, springing from the legendary regimental level Gettysburg game -Terrible Swift Sword (SPI)designed by Richard Berg in 1976. Since then, the series has undergone numerous system evolutions, always seeking to enhance the player’s illusion of reality. Today, the series relies on interactive chit-pull mechanics to simulate the sometimes chaotic nature of the 19th Century battlefield. 
 

The Game:

Dead of Winter contains one Introductory and 10 regular scenarios that examine every aspect of the historical battle and presents players with several plausible alternative situations based on events leading up to the actual engagement. Scenario sizes range from one-half of one map and one hour to play to all hour maps and many enjoyable gaming hours to play. Also included are a number of optional forces that could have been brought into the fight. Keep your opponent guessing as to what he will face next time with this interesting range of game options. 

Game Features

  • Chit-pull, randomized play sequence, linked to a command's allowable activations for that turn.
  • One Introductory and TEN battle scenarios allow players to examine virtually every key engagement of this battle.
  • Random Events to add some historical - or historically plausible - unpredictability to the fight
  • Maps and Orders of Battle featuring the latest research

 

TIME SCALE One hour per turn
MAP SCALE 110 yards per hex
UNIT SCALE 50 men or one cannon per strength point 
NUMBER OF PLAYERS 1-4