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Samurai

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Samurai

COMPONENTS
  • 1,300+ full-color counters
  • Two full-color double-sided 22x34" mapsheets
  • Rules Book
  • Scenario Book
  • Player Aid Cards
  • One 10-sided die

    ERRATA

    2nd Edition ERRATA


  • PUBLISHED 1996, 2007
    DESIGNERS Mark Herman and Richard Berg
    ART DIRECTOR/PACKAGE DESIGN Rodger B. MacGowan
    MAP ART Mark Simonitch, Joe Youst (1996), Leland Myrick (2007)
    COUNTER ART Mark Simonitch, Rodger B. MacGowan, Mike Lemick ORIGINAL PROJECT EDITOR Gene Billingsley
    GAME RESEARCH Masahiro Yamazaki
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $65.00
    Quantity:  

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    Product Rating: (4.80)   # of Ratings: 5   (Only registered customers can rate)

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    Showing comments 1-10 of 2
    1. James on 12/14/2007, said:

    A welcome change away from linear combat and I enjoy the viewing of heads at games end.
      (0 people found this comment helpful, 0 did not)
    2. Colin on 9/25/2007, said:

    An interesting take on the classic battles of the sengoku-jidai. I like this game a lot despite some shocking historical inaccuracy. The game plays well and captures the feel of the era.
      (0 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 2

    Warfare in the Sengoku Jidai, 1560-1600

    Samurai is the fifth entry in the award-winning Great Battles of History series and is easily the most exotic and visually stunning. Samurai covers all the major battles of the Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a country at war. Because of the nature of 16th century Japanese warfare, it is also the easiest game in the series to play. The revamped command system simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important severed heads. Ignore the challenge and lose face, or even be forced to commit seppuku on the spot.

    Battles include the most unusual Okehazama, complete with burning castles, thunderstorms, and a historically victorious army out-numbered six to one; Anegawa; Kawanakajima; Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps charging Oda's volley-firing musketeers; and the most famous battle to take place in Japan, Sekigahara. All the great leaders are there: Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course, Tokugawa Ieyasu.

    The Anegawa 1570

    Nobunaga takes the offensive against his treacherous brother-in-law, Nagamasa. His objective is Nagamasa's castle of Odani.

    Sekigahara 1600

    The most decisive battle in the history of Japan. The rivals were I. Mitsunari and T. Ieyasu ... one would be Shogun.

    Kawanakajima 1561

    Uesugi Kenshin was determined to destroy Shingen once and for all. His objective was Shingen's Kaizu Castle.

    Okehazama 1560

    One of Oda Nobunaga's finest victories, won by a small force against one much larger, at odds of about six to one!

    Nagashino 1575

    The culmination of Oda Nobunaga's brilliant military career and a milestone in Japanese history.

    Mikata-ga-hara 1572

    Takeda Shingen is pitted against the young Tokugawa Ieyasu in a furious battle.

    Game Components

    COUNTERS
    850 full-color two-sided counters, including:

    528 full-color two-sided 5/8" counters
    MAPS
    2 full-color 22x34" mapsheets, back-printed, with two half-maps, depicting five battlefields
    OTHER
    • One 10-sided die
    • 24-page modified Great Battles of History Rule Book
    • 20-page Scenario Book
    • Player Aid Cards: Combat Tables Card, Terrain and Other Tables Card


    Game Features

    • The modified Great Battles of History Rule Book uses colorful and fun historical rules to teach the players a solid game system and give a real period feel.
    • The Scenario Booklet contains army deployments, special rules, and victory conditions for all six battles.
    • An Annotated Bibliography is also included.
    TIME SCALE 20 minutes per turn
    MAP SCALE 100 yards per hex
    UNIT SCALE 100 men per strength point; individual leaders and samurai
    NUMBER OF PLAYERS One to four