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Grand Illusion

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Grand Illusion

COMPONENTS:

  • 3 Full-color counter sheets
  • 1 22" x 34" map
  • Rule Book
  • Player Aid Cards
  • 2 six-sided die

    ERRATA

    ONLINE RESOURCES:

  • Download the Antwerp Hex fix. [395Kb]
  • Download the Cyberboard Gamebox.
  • Download the Cyberboard Gamebox for use with version 3.x of Cyberboard
  • Battle of the Marne P500 Scenario[ZIP File]
  • Rules Index courtesy of Francis Lalumière

  • PUBLISHED: 2004
    DESIGNER: Ted Raicer
    DEVELOPER: Tony Curtis
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Regular Price: $50.00
    On Sale For: $35.00
    Quantity:  

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    Product Rating: (4.13)   # of Ratings: 8   (Only registered customers can rate)

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    Showing comments 1-10 of 1
    1. Scott on 1/3/2008, said:

    Extraordinarily good and underrated game on the beginning of the First World War. The mechanics are solitaire friendly, and allow for a wide variety of historical "What Ifs." This is an underrated classic from Ted Raicer!
      (1 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 1

    In 1914 the great European powers cherished the grand illusion that the "next war" would be short and relatively bloodless. Given the vast increases in army size and the lethality of machine guns and rapid-fire artillery, realistically, nothing could have prevented the horrific loss of life. But what of a short, decisive victory - was that out of reach?

    Grand Illusion is a simulation of the opening campaigns of WWI in the west. The German Schlieffen Plan called for a gigantic scythe through neutral Belgium into Northwest France, to envelop Paris and the French armies from the west, and was designed to end the war in one blow. It failed, and was followed by the Race to the Sea in which the Allied armies and the German forces made repeated attempts to outflank one another, until halted by arrival at the English Channel. As both sides dug in, a last German attempt to break through the British lines at Ypres was narrowly repulsed, and the war settled into a trench stalemate not to be broken for another four years. Can you avoid the bloddy deadlock of 1914 and beyond?
     
    Designer: Ted Raicer
    Developer: Tony Curtis

    Game Features

    TIME SCALE 6 days per turn
    MAP SCALE 30 miles per hex 
    UNIT SCALE

    Corps, Division, Brigade 

    NUMBER OF PLAYERS 1-2