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Great Battles of the American Civil War → Red Badge of Courage

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Red Badge of Courage

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PUBLISHED 2001
DESIGNER Richard H. Berg
DEVELOPER John Alsen
ART DIRECTOR Rodger B. MacGowan
MAP ART Joe Youst
COUNTERS Rodger B. MacGowan
PRODUCER: Gene Billingsley


Price: $55.00 
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Product Rating: (4.75)   # of Ratings: 8   (Only registered customers can rate)

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Showing comments 1-2 of 2
1. James on 10/26/2007, said:

Lots of detail, good replay value-which I've found unusual in games that focus on one battle. Great contrast of 1st and 2nd Manassas, as good as any historical account could show
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2. James on 9/29/2007, said:

I welcome the varied scenarios that enable me to access the game with the limited time available. Excellent.
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Showing comments 1-2 of 2

Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas.

1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end.

2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later.

Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day.

Designer: Richard H. Berg

Developer: John Alsen
 

Game Features

  • Chit-pull, randomized play sequence, linked to a command's allowable activations for that turn.
  • Full battle scenarios and a half dozen smaller scenarios, many playable in a day
  • Special command mechanics for 1st Bull Run, and special rules for confusion over uniform colors
  • Random Events in 2nd Bull Run that incorporate the confusing Union political situation
  • Maps and Orders of Battle featuring the latest research
  • Special rules for Artillery Leaders, Wagon Trains, US Sharpshooter units, even rules for General King's epilepsy
TIME SCALE One hour per turn
MAP SCALE 140 yards per hex
UNIT SCALE 50 man per strength
NUMBER OF PLAYERS 1-6