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Glory Series → Glory

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Glory

COMPONENTS
  • 400 full-color large 5/8" and standard 1/2" two-sided counters.
  • Two 22x34" full-color mapsheets
  • One 10-sided die
  • 8-page Rule Book
  • 8-page Scenario Book
  • Player Aid Card: Terrain / Fire & Charge Resolution Card

    ERRATA

    ONLINE RESOURCES

  • New Sept 18th Scenario for Chickamauga

  • PUBLISHED 1995
    DESIGNER Richard Berg
    DEVELOPER Gene Billingsley
    ART DIRECTOR Rodger B. MacGowan
    MAP ART Rick Barber
    COUNTERS Rodger B. MacGowan
    PRODUCER: Gene Billingsley


    Price: $50.00 
    Quantity:  

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    Product Rating: (4.33)   # of Ratings: 3   (Only registered customers can rate)

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    Showing comments 1-3 of 3
    1. Scott on 10/8/2012, said:

    The best game in the series! Three different battles and a nice simple system that very easily allows for solitaire play.
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    2. Peter G.** on 11/26/2008, said:

    Easy to learn and play Civil War battles. The new Blue & Gray, only much better. Should be reprinted.
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    3. Koenraad on 12/16/2007, said:

    One of the smoothiest games ever !
    Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
    Showing comments 1-3 of 3

    Glory is the first in GMT's Gameplayers Series. Glory presents three American Civil War Battles -- First Manassas (1861), Second Manassas (1862) and the battle of Chickamauga (1863) -- as never before seen. The new game system combines sophistication with ease of accessibility: the rules are less than eight pages, and there are practically no charts. The system combines mostly-familiar mechanics with just enough new ones to add spice and challenge to comfortable familiarity. And while you can start playing in about 15 to 20 minutes (it's really that easy), it will take far longer to master the nuances of play. To add to all of that, there are four different ways to play the game, from Igo-Hugo all the way to command-oriented LIMs.

    Historians fear not: there is enough historical flavor in Glory to satisfy even the most demanding of you. All battles are one mappers, and with only a few charts (mostly on the maps), this game will not put a strain on your table space. Glory can be played easily solitaire (those of you familiar with GMT's Three Days of Gettysburg or The Battles of Waterloo know that the LIM system actually enhances solitaire play), but has been specifically designed to give players a fast-paced game that is playable in an evening and very suitable for tournament play.