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2010 Releases → Leaping Lemmings

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Leaping Lemmings

COMPONENTS

  • 1 Rulebook
  • 1 mounted map board (17" x 22") (quality like Washington's War and Twilight Struggle Deluxe)
  • 2 Eagle dice
  • 101 die-cut cardboard counters
  • 6 Clan player aid cards
  • 1 deck of 55 playing cards
LIVING RULES ONLINE RESOURCES: REVIEWS:

PUBLISHED: 2010
DESIGNER: Rick Young & John Poniske
DEVELOPER: John A. Foley
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COVER & COUNTER ART: Leona Preston
LEMMING ART: Rajim Harris & Leona Preston
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $35.00 
Quantity:  

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Product Rating: (4.36)   # of Ratings: 11   (Only registered customers can rate)

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Showing comments 1-7 of 7
1. John on 12/3/2012, said:

Played Leaping Lemmings for the first time with a group at a meet-up yesterday. Great game, a little complicated to explain the first time, but everyone got into the spirit quickly. My only suggestion is that the eagle control zones can be difficult to spot during play.
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2. Eric on 6/30/2010, said:

Nice game, works well with 'light board games' players, with deep eurogames fans, and wargamers alike. Always does for a cheerful play, this really is a neat game!
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3. christopher on 6/16/2010, said:

Chow or chum! A great game! A new family favorite. Easy to learn with well written rules, quick playing, amusing theme and wonderfully produced.
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4. Johnnie on 6/14/2010, said:

I've played it with "wargamer" buddies who were very skeptical at first, but they enjoyed it. I've even played several times solitaire (it's doable...the only thing is you know each player's card hand), and works fine that way too. Thank GMT for publishing the exciting little game!
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5. Brian on 5/29/2010, said:

Fantastic game. Easy to learn, humoristic, fun and fast.
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6. john on 5/16/2010, said:

I have got this to the table twice so far and loved every minute of it. Fast and easy to learn. Thank you GMT!
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7. David on 4/21/2010, said:

Have had a chance to play a pre-release version of this game (know one of the designers). It's fun, plays quickly and is easy to learn. Components are top quality. Trying to prevent your lemmings from turning into eagle chow is a hoot. A standout family game.
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Showing comments 1-7 of 7
The Original Cliff Divers
 

"Leaping Lemmings was the surprise hit of the convention (CSW Expo 2007); everyone is saying good things about it to me."
- John Kranz - CSW Expo Convention Director


Leaping Lemmings is a humorous hobby or family game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!

Playtime: 30-90 minutes (15 minutes per player)

Objective: The player with the most victory points wins the game. To earn victory points, players dive their lemmings over the cliff edge and/or collect Lemming Chow Pellets.

The Board
The game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge, which is the lemmings' ultimate goal. There are three basic types of hexes on the map:

  • Clear hexes, which do not protect lemmings from becoming eagle chow.
  • Brush hexes, which do protect lemmings from becoming eagle chow but restrict stacking and cost more movement points to enter.
  • Lemming Chow Pellet hexes represent possible tasty rewards for the lemmings, and can tempt them into the more dangerous clear hexes.

    Lemmings
    Each player controls 10 lemmings. You are trying to move your lemmings towards the cliff, making use of covering terrain while trying to force your opponents' lemmings into becoming eagle chow.

    Movement Cards
    Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic used to slow them down. The down side of this tactic is that the eagles always snatch the top lemming of each stack when they strike. Lemmings generally move forward but are also allowed to move one hex sideways.

    Lemming Chow
    There are 32 Lemming Chow Pellet markers in the game, 16 of which are placed on the map during setup, and the rest may come into play via pellet resupply which happens throughout in the game. Each pellet marker is worth 0, 1, or 2 VPs.

    Special Actions
    Special Actions allow players to alter the normal rules of the game to their advantage or to their opponents' detriment. Players are dealt Special Action cards during setup. Each Special Action card may be used only once, so you need to save each one for its best use to help you towards victory. Two of the 16 different Special Actions are shown below to whet your appetite.

  • BOO! - One Active or Covered lemming of the Special Action Player's choice is startled by a sudden noise behind it and the Special Action Player moves this lemming two movement points forward. If this moves the lemming over the cliff, award one point to the owning clan, as the lemming was too startled to receive any points for technique.
  • ROCK SLIDE - The edge of the cliff collapses and all lemmings (Active, Covered, and Burrowed) currently within a cliff edge hex tumble down with the falling rocks and the owning clans are awarded only one Victory Point for each lemming. 

    Eagles
    There are two eagles in the game, each circling the board within its own color-coded hunting circle. Players take turns controlling the eagles. Hunting Eagles can attack any clear hex within their zone of control.
  • Cliff Diving
    When a lemming dives with the exact number of movement points needed to cross over the cliff edge, it scores 1 VP. But, it's well…a pretty ordinary dive, almost like falling off by accident. If a lemming has additional movement points available when it crosses the cliff edge, it will impress the judges and earn more VPs.