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Fields of Fire

Fields of Fire

Components:

  • Action Deck + Hint Cards - 55 Cards
  • 3 Terrain Decks of 55 Cards, total of 165 Terrain Cards
  • Rule Booklet
  • Mission Briefing Booklet
  • Company Log Pad (8.5x11 – expendable)
  • 1 x 8.5 x 11 Player Aid Card Action Menu Front – Vehicle Info Back
  • 9-12 8.5x11 Mission Cards (each mission has a card – friendly info on the front, enemy info on the back)
  • 536 Unit Counters (Large Size – Two-Sided)
  • 234 Informational Markers

    SneakPeeks

    Note: All samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images.




  • Regular Price: $75.00
    P500 Price: $52.00
    Quantity:  

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    Product Rating: (4.00)   # of Ratings: 1   (Only registered customers can rate)

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    Showing comments 1-10 of 1
    1. zachary on 5/6/2008, said:

    I'm always keen to see a good solitaire game. Especially great for when you've found yourself with an evening to kill in winter with a cuppa. Would be good to see some proposed artwork as this is always a big drawcard for myself.
      (0 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 1

    Fields of Fire: "Keep Up the Fire!" The 9th US Infantry "Manchus"

    Your Mission:

    To close with the enemy by means of fire and maneuver in order to destroy or capture him, or repel his assaults by fire, close combat and counterattack – US Army Field Manual FM 7-10: The Infantry Rifle Company.


    9th Infantry badge

    The Game:

    Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 2 hours.

    This game is based on three actual campaigns experienced by units of the 9th US Infantry in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry, known as the “Manchus” for their service in the Boxer Rebellion.

    Common Components:

  • Action Deck + Hint Cards – 55 Cards
  • Rule Booklet
  • Mission Briefing (historical notes and covers all organization for all three eras)
  • Company Log Pad (8.5x11 – expendable)
  • 1 x 8.5 x 11 Player Aid Card Action Menu Front – Vehicle Info Back
  • Informational Markers - 234
  • US Common - 72

    WWII Normandy Campaign Components

  • 1 Normandy Terrain Deck of 55 Terrain Cards
  • 3 or 4 8.5x11 Mission Cards (each mission has a card – friendly info on the front, enemy info on the back)
  • US WWII – 64 unit counters
  • German - 80 unit counters


    2nd Infantry Division "Indianhead" patch

    Korea – Naktong River Campaign Components

  • 1 Korea Terrain Deck of 55 Terrain Cards
  • 3 or 4 8.5x11 Mission Cards (each mission has a card – friendly info on the front, enemy info on the back)
  • US Korea – 72 unit counters
  • North Koreans - 96 unit counters


    25th Infantry Division "Tropic Lightning" patch

    Vietnam Campaign Components

  • 1 Vietnam Lowlands Terrain Deck of 55 Terrain Cards
  • 3 or 4 8.5x11 Mission Cards (each mission has a card – friendly info on the front, enemy info on the back)
  • US Vietnam – 64 unit counters
  • VC/NVA – 88 unit counters

    Designed by Ben Hull